SL is a large WikiWikiWeb about the game of Go (Baduk, Weiqi). It's a collaboration and community site. Everyone can add comments or edit pages. BOOK REVIEW THE 21ST CENTURY DICTIONARY OF BASIC JOSEKI, VOL. 38 basic joseki (pdf) by kiyoshi kosugi (ebook) pages. Takao Shinji ist beim Brett und Stein Verlag dreib. Joseki - Wikipedia, the free encyclopedia. A san san Joseki: Black gets secure territory in the corner, and White gets outside (center) influence. The result is deemed equal, thus the sequence is a Joseki. In Go, joseki(. Because games typically start with plays in the corners, players often try to use their understanding of joseki to gain local advantages in the corners . Though less common, there are also joseki for the middle game. In Chinese, the term for joseki is . In application, these concepts are very dynamic, and, often, deviations from joseki depend upon the needs of the situation and the available opportunities. While learning joseki is a tool to defend against a local loss, players always seek to take advantage of weaknesses in the opponent's shapes, often deviating from the joseki. Using joseki. Hence, the basic definition may be misleading for new players in that joseki can be misconstrued as foolproof and unalterable and as optimal for all situations. Many joseki are in fact useful only for study within an artificially confined corner. 21st Century Dictionary of Basic Joseki, keywords: Joseki, Books & Publications. SL is a large WikiWikiWeb about the game of Go (Baduk, Weiqi). It's a collaboration and community site. Everyone can add comments or edit. In his book A Way of Play for the 21st Century. This is in practice much easier than appraising how joseki relate to the rest of the board. Hence, the study of joseki is regarded as a double- edged sword and useful only if learned by understanding the principles behind each move, instead of by rote. Every joseki should be used as a specific tool that leaves the board in a particular shape. Just as using an improper tool in machinery can be devastating, choosing the wrong joseki can easily be worse than improvising one's own moves. In his book A Way of Play for the 2. Century, Go Seigen compared choosing the proper joseki to choosing the proper medicine: Pick the right one, and you feel better. Pick the wrong one, and you die.(par.) Rui Naiwei similarly remarked that playing joseki is easy . There is no definitive guide to what is joseki; the situation with joseki dictionaries is similar to that of natural language dictionaries: some entries are obsolete, and the list is likely to be incomplete. Basic joseki. The initial play in the corner is almost always on a 3- 3, 3- 4, 3- 5, 4- 4 or 4- 5 point. Other plays that have been experimented with include 5- 5, 6- 3 and 6- 4, all of which sacrifice territory for influence. Of those plays, the classical 3- 4 point (komoku) and more contemporary 4- 4 point (hoshi) are the most used. The standard approaches are at 5- 3 or 5- 4 to the 3- 4 point, and at 3- 6/6- 3 to the 4- 4 point. The number of subsequent variations is then quite large (of the order of ten reasonable plays for the next one). Also useful is the tenuki concept of breaking away from a sequence, to play elsewhere, before the 'official' endpoint of the joseki. After a joseki sequence has ended, a play returning to the same area may be termed a follow- up play. There is no formal theory for these, though numerous set sequences can be seen in professional play. It is imperative that players should not play joseki merely from rote memorization but adapt according to the overall board situation. It's important to keep in mind that go is a game involving marginal analysis and joseki are merely heuristics of sound play. Playing joseki blindly will not improve one's game.
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